| 1. | Frame coding is typically preferred when the video scene contains significant detail with limited motion 比如,帧编码一般用在包含重要细节而且少量运动的序列中。 |
| 2. | The picture - level adaptive frame field coding paff selects frame coding or field coding once for one picture 图像级的帧场自适应算法对每一帧选择一次帧编码或者场编码模式。 |
| 3. | As to three types of frames in mpeg2 , there are two different types of coding method , which are inter - frame coding and intra - frame coding 在程序中,对于三种不同的帧类型(即i 、 p和b ) ,分别采用了帧内编码和帧间编码两种方式。 |
| 4. | Frame coding or field coding can be adaptively selected on a picture - by - picture basis and also on a more localized basis within a coded frame 帧编码还是场编码可以自动选择,原则上基于图象与图象之间的变化,以及编码图象内部的局部化特征。 |
| 5. | When the frame field adaptation is applied on the picture level , the coding efficiency is improved greatly , compared with the pure frame coding or the pure field coding 与没有帧场自适应的帧编码或者场编码相比,当在图像级使用帧场自适应技术时,编码效率得到很大提高。 |
| 6. | Rose uses visual view . by examining the rose model , the team can determine the best structure and the best design , and then from this model the frame codes is produced 它利用可视化的界面,通过检查rose模型确定最佳结构和最佳设计,然后从这个模型主成了框架代码。 |
| 7. | Motion estimate is the key skill in video coding , a way of between frames coding . it bases on the theory of temporal correlation between frames , to reduce temporal redundancy 运动估计是视频编码的关键技术,它是一种帧间编码的方法,其最基本的原理是利用帧间的时间相关性,减少时间冗余度。 |
| 8. | For i - frame coding , existing coding standards only take use of information of itself , and for p - frame and b - frame , inter - frame information is used . however , there is still redundancy among those adjacent frames that are coded as i - frame 然而事实上,相邻多个i帧之间的信息上仍然也存在冗余,本文的贡献就在于利用了i帧间的冗余进行帧间编码,从而进一步提高了编码性能。 |
| 9. | The work of this paper will give the model by making use of the uml , and establish many models by rose , then the design of the system can be achieved . in the end , by using rose , we produce frame codes and adopt vc + + to achieve the system coding 本文工作利用uml建模,通过rose建立了各种模型,然后实现了系统的设计,最后利用rose生成框架代码,采用vc + + 6 . 0为开发平台完成了系统的编码。 |
| 10. | Aim at deep space exploration simulation demand , research hla key technology deeply , realize distributed deep space exploration simulation system , and resolve some key technology , such as : apply object - oriented programmer method to design hla federates frame code 针对深空探测自主技术仿真的需要,对涉及hla的关键技术进行了深入研究。本文的主要研究内容如下:应用面向对象的程序设计方法,开发了hla联邦成员框架程序。 |